Mindblown: a blog about philosophy.
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How To Disable Annoying Chrome Shortcuts
If you’re like me, you love using the keyboard and abhor the mouse. So much work gets put into keyboard shortcuts. However, the person who designed the keyboard shortcuts for Chrome must have been drunk at the time. Here are two shortcuts that I commonly mistake for one another when going fast: Ctrl+Shift+Tab – Switch…
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Performance of Constructors versus Object Initialization in C#
If you work in C#, you might see several different ways of constructing a new object around your codebase – constructors and general object initialization. Constructor: var t = new Obj(var1, var2, …) Object initialization: var t = new Obj() { Var1 = var1, Var2 = var2, … } (Or maybe a mix of…
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How to fix stdole error with Visual Studio opening web pages
So I’ve hit an error the first time I open up a *html file in Visual Studio. You’ll see the following message if you’re in the same boat as me: An exception has been encountered. This may be caused by an extension. You can get more information by examining the file ‘C:\Users\<USERNAME>\AppData\Roaming\Microsoft\VisualStudio\14.0\ActivityLog.xml’. You’ll see this…
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New Unity Template Using nGUI
One thing I worked on in my spare time was creating a template to start any Unity game. One problem was that the menu system didn’t quite handle all controls that well. Well, thanks to the new GUI system, they made handling all input a breeze. My new template can be found on my Github…
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You don’t know what you have until it’s gone…
Oh man, I really haven’t posted on this blog for a while. But, I think I should start jotting down more development-related thoughts since there have been some big changes in my life, so here goes! The biggest change that happened in the year I didn’t write a thing was getting laid off from Microsoft,…
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Fun with Unity GUI Controls
In preparation for some serious game coding in the new year with code jams, OGAM, and hopefully more, I’m creating a template for all my Unity games. I really don’t want to deal with creating a title screen, menus, and all that jazz, so I’m preparing this now. It’s actually somewhat easy once you start…
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HOGJam #2
Over December 12, 2013, Chris Lorenz and I participated in the second HOGJam here in Seattle, WA. It was a 24-hour game jam, but due to other obligations, we finished this in 6. After a little polish after the fact, here’s the game we made! HOGJam #2 – Free Chicken, Weird Chicken Windows | Mac…
Got any book recommendations?