Tag Archives: gamedevelopment

HOGJam #2

Over December 12, 2013, Chris Lorenz and I participated in the second HOGJam here in Seattle, WA. It was a 24-hour game jam, but due to other obligations, we finished this in 6. After a little polish after the fact, here’s the game we made!

HOGJam #2 – Free Chicken, Weird Chicken

Windows | Mac | Linux

Chicken Controls:

Jump: Controller 2 Button 0 or P (can multi jump)
Lay egg: Controller 2 Button 1 or O

Weird Controls:

Jump: Controller 1 Button 0 or X